Ncurses version:
$ make
SDL version:
$ make SDL=yes
To install, make install with DESTDIR defined:
# make DESTDIR=/path install
It copies:
curseofwar to $DESTDIR/usr/bin/curseofwar.6.gz to $DESTDIR/usr/share/man/man6/changelog.gz to $DESTDIR/usr/share/doc/curseofwar/To uninstall:
# make DESTDIR=/path uninstall
To install:
# make SDL=yes DESTDIR=/path install
It copies:
curseofwar-sdl to $DESTDIR/usr/bin/curseofwar-sdl.6.gz to $DESTDIR/usr/share/man/man6/images to $DESTDIR/usr/share/curseofwarThe SDL executable is searching for the game data (directory images) in the
following places:
./ (Your current directory)$XDG_DATA_HOME/curseofwar (Defaults to ~/.local/share/curseofwar)~/.curseofwar (If possible, use ~/.local/share/curseofwar)/usr/local/share/curseofwar/usr/share/curseofwar/usr/share/curseofwar-sdl/usr/share/curseofwar-commonMake sure that images is one of those folders.
You can make use of the variable INSTALL_DATA to install images to a specific
place in your filesystem, instead of $(DESTDIR)/usr/share/curseofwar:
# make SDL=yes DESTDIR=/path INSTALL_DATA=/game/data/path install
It installs both executables to /usr/bin/, and all game data to
/usr/share/curseofwar/
To build and install:
$ make
$ make SDL=yes
# make DESTDIR=/ install
# make SDL=yes DESTDIR=/ install
Then to uninsitall, if necessary:
# make SDL=yes DESTDIR=/ uninstall
# make DESTDIR=/ uninstall
DESTDIR=/ can be omitted here, but it’s kept for completeness.
You will need the SDL development libraries installed on your computer.
There are several possibilities. You can use cmake-gui, for example.
source code field with the path to the root directory of curseofwarbinairies field with the path of your build directory[Configure][Configure] again.CW_NCURSE_FRONTEND and CW_SDL_MULTIPLAYER[Generate]Note that executable will fail if they are not run from the directory containing images/.